John Citizen - post mortem
The aftermath
So, John Citizen has been released for about a week on the internet. It is currently, at the time of writing this post, sitting on the frontpage of Newgrounds. It has 88,000 plays, 3,700 votes and and average score of 3.80. There are 200 reviews, which are quite mixed. This is by far the most success I’ve had on Newgrounds.
When I first uploaded it on NG it emerged from the unrated games with a rating of around 3.7. I watched excitingly during the day as it rose to above 4 and then plateued at around 3.8. This got the game Daily second and frontpaged, which caused me great excitement.
Uploading to Kongregate gave me a score of about 3.7 and approx 1,500 views at the time of writing. I only uploaded it last night though, so the results from Kongregate may improve.
If we look to the rest of the internet, the game is widespread and is doing quite well. I did not add a tracker to the game to see how many plays it has recieved. Looking back now I wish that I did, but I guesstimate this number to be around 700,000+
However, the game isn’t perfect and I know it. Some of the reviews I’ve had have said the game was bland, graphically poor and not that fun. I do have to agree somewhat with the first two comments, but I don’t agree with the last one. I had fun making it and I have fun playing it.
The beginning
John Citizen started as an idea around 12 months ago to create a platformer that had a physics engine integrated and that would be a core part of the gameplay.
I had been experimenting with several physics engines at the time and decided to work with Box2D as it was fast, easy to use and versatile.
The first thing to do was to get the basic platform elements in place. I had a character that could run and jump. I spent a lot of time playing around with this to get the character’s feel right. That was done by changing variables for gravity, horizontal acceleration of the player and air resistance.
Then it was time to add a weapons system and the ability to shoot. Again, a lot of time was spent getting this feeling right - by changing the force exerted by the weapon’s shot and the masses of the objects available.
The next step was to create a level editor. The level editor I made for John Citizen is quite basic but it works. It was relatively easy to add new objects and tiles to the game from the setup that I had.
After the level editor was created and I could make, save and edit levels, I started working on the graphics and effects. I had some fun working on these - the explosion/motion blur/shake was one of these effects that I’m most proud of. I realise, however, that the graphics of the rest of the game weren’t up to par.
This is because I did the graphics myself and am not the most artistic person. I should have contracted the graphics out to someone but having no budget I did not want to pay for an artists time.
This is probably the biggest regret I have about John Citizen.
The rest of the production time of the game was spent on creating ten levels and doing lots and lots of tweaking.
The sponsorship
After the game was almost finished, I uploaded it to Flash Game License. I reccomend this service to any Flash game developer. As well as the exposure to sponsors, you can recieve valuable feedback from First Impressions and other game developers who view your game (the two perspectives that together give a good view on how your game is going.)
I can’t say that I recieved countless bids after opening the game to sponsorship. But eventually (after a few months) I recieved a bid from maxgames, which I accepted.
A summary
John Citizen, while being (in my opinion) a good game, was not the best that it could have been. This shows in the ratings and reviews that it has received and in the graphical quality of the game.
I wish now that I had spent more time improving on the graphics - of the characters and the environment and also the backgrounds of the levels. I would have loved to create different backgrounds for each location that actually portrayed where John was at the time, but I didn’t have the skill to do so.
But it has been a valuable experience for me and the success I have had (especially on Newgrounds) makes me warm and happy inside.
On a final note, I wanted to point out that the first letter of each place name spells out ‘A.R.M.A.G.E.D.D.O.N’ !! No one had noticed it!
I’ll finish the post with some screenshots from the game.
Cheers!
Mcgrew.



